You may have It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. And for some reason I keep getting an Uncaught Reference Error: setup is not defined. Note: Note: Global event triggered once just before the page is reloaded when Engine.restart() is called. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. All widgets may access arguments passed to them via the _args special variable. Happens before the modification of the state history. This method has been deprecated and should no longer be used. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Returns a reference to the Dialog object for chaining. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. In mobile browsers, playback volume is controlled by the device hardware. Roughly equivalent to the :passagestart event. };: The setup object is not accessible outside of SugarCube's scope, so you cannot actually do this. Saving the story records the story's state up until the last moment that was created. Note: There are several configuration settings for saves that it would be wise for you to familiarize yourself with. All changes within this version are elective changes that you may address at your leisure. Attempting to do so will, usually, result in something that's non-functional. Note: For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Note: Registers the passage as an audio passage. To delete all current watches, click the button. Note: Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. In general, look to the .random() method instead. Passage, tag, and variable names that have special meaning to SugarCube. Twine2: Not special. See the forget() function for its replacement. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Returns the value of the story or temporary variable by the given name. Thanks for submitting an issue. Warning: Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Deprecated: Does not modify the original. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Compilers supporting automatic creation of media passages: Warning (Twine2): Deprecated: Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. See the .includes() method for its replacement. Sets the maximum number of states (moments) to which the history is allowed to grow. Does not modify the original. answered Sep 6, 2017 by greyelf (159k TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Note: This temporary playthrough session is intended to prevent players from losing data. As a basic working definition, non-generic object typesa.k.a. If no passages are found and default text is specified, it will be used instead. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. See the .flat() method for its replacement. Note: If there were errors, an exception is thrown. My game consists in a very simple list of choices, which at the end shows several images. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Selects all external link elements within the passage elemente.g., links to other pages and websites. Deprecated: Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Alias for jQuery, by default. Several UI API methods have moved to the new Dialog API. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. A set of opening and closing tagsi.e., defines the verbatim HTML markup. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Returns the AudioList instance with the given list ID, or null on failure. Due to how SugarCube stores the state history a few constructs are not supported within story variables. It is replaced by the Setting API and settings special variable. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Tip: The documentation for each macro will tell you what it expects. See <> for more information. classes) guide for more information. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. See Config API for more information. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Deprecated: The cycling options are populated via <