The only weapon that can really use this well is the Minigun, and usually a Minigun would rather have another damage output perk. If the critical multiplier is 5.5x, then the super critical multiplier is 30.25x.). Adds a chance to fire an additional projectile each shot. Put tank mods on pistol and hold it out for more resistance. Prestiging also gives a permanent 5% XP boost per prestige, and the bonus is reduced by 50% for every 20 prestige levels (E.g. To unlock the dodge-buffing Observation Haki, you need to reach level 300 and have killed the Saber Expert. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? The reload speed is incredibly slow and can get you killed without Fast Hands. Damage and Attack Speed). These guns have potential beyond their base stats though, through the use of the game's many different attachments. Players within this distance from you in studs are ignored. Reduces the cost of buying weapons and increases their sell value. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). If you are new, make sure to check out Perk Builds to get some good beginner builds. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot. The equipment gained from this perk start with a sell price of 0 and have no upgrades, and weigh 0. Can be useful for AA-12, Laser Shotgun, and USAS-12 if you are constantly being targeted by zombies. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. Increases the money gained from Boss kills. Can be used to deal a lot of damage to the swamp giant. Does not increase accuracy as much as steady aim. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. You can only knockback each zombie 4 times with this. Increases critical hit chance and attack speed with melee weapons. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. You cannot stun a zombie that has already been stunned by this. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Does not increase how many grenades and rockets the launchers hold. You can outrun zombies in easy mode except for the crawlers. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. At lvl 1-4, the rate is 85%, 90%, 95%, and 100%. You can make 400 max armour into 640 max armour. For example, a player with a level of '2-14' is a level 14 who prestiged twice. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. Builds with the label [N] are considered niche and require several perks that are not used often outside of that build and can result in wasted points or prestiges. The first way is buying them with ROBUX from the Product section of the store. If your team is cooperative to stay alive then this loses its use. If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. The game has been in development since 2013, and as of May 2017, it has been officially released. Killing an enemy with a headshot has a chance to replenish up to 3 ammo, depending on magazine size. Your shots have a chance to not consume ammo. Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. Once per night, before you take lethal damage, temporarily become immune from all damage and regenerate 15% max health/s. This is also the reason why public players do not win past Hardmode that often, mainly because they use terrible perks which actually do not help much, like Escape Artist (you shouldn't be dying in the first place) and Profiteer (you make more money by killing more with red perks than using yellow perks). It is recommended to avoid this perk, as it is essentially a very weak combination of. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. This can be changed to all players in the settings. At level 4 with max stacks, you gain 32% damage and 32% resistance. Reduces spread and recoil by 13%/23.1%/31%/37.5%. Once per night, swap places with a nearby teammate who is about to die. More upgrades become buyable as the perk is upgraded. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. Also works with throwable equipment as well as DoT effects. Investor: Probably the Weakest Profiteer perk in the game cause by default that 2% interest at the end of a wave is barely helpful at later waves. At the end of each night, you and your team's money will gain interest. Respec tokens can not remove and respec locked perks. This perk is mainly used for the Energy Rifle, as that weapon does not have a headshot multiplier so your shots do not need to be incredibly accurate. Caltrops, Bear Traps, Sentries and Mortar can also be used more before being broken. This setup still grants you a huge DPS boost like the. The lower your health, the more damage you will deal. Increases the amount of equipment you get per night. This is able to also affect things like bear trap arm speed but those effects are usually very low impact. Effect is reduced by 50% for critical chance. Since infection is a type of zombie color, special zombies are not affected. Gas cans and molotovs are also a good choice with. Useful with money alts, and tanks that are using locked down with a heavy amount of perk slots. Changes death message to "[USERNAME]'s time ran out.". Trailblazer and Supernova are only two perks that can directly damage zombies. Due to the very high damage that boomers and toxic puddles will do on higher difficulties, often shockproof is not enough to save you from them. A Minigun on wave 30 on nightmare can actually get more out of. Be careful around armoured zombies, as they can be dangerous to crowd controllers, especially when under the healing effects of any Toxic Zombie's puddle. Discover short videos related to best kar98 class in modern warfare on TikTok. Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Does not affect molotov attack speed since it is a throwable and not a deployable. Headshots give 1 stack. They are unlocked by doing the following: Note that if a new map is added, you will lose these slots and have to beat the new map to get them back. 20% of the repair also heals your. Beat wave 30 on all maps on Nightmare and Impossible, respectively. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. You can lower the range of charmer in the settings. Decimal numbers will round, 4.49 would round to 4 and 4.5 would round to 5, The opposite of lightning charge. Gain 100% critical hit chance whenever a teammate dies. Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. Multiplicative with the weapon's base pierce. Fully charged shots ignore armour. Deep mags and mag size mods do not count for enabling this perk, but upgrades on a gun that increase the mag size to 3+ will work (akimbo sawed off, and mag size upgrades on classic rocket launcher), The bonus for non detachable magazine weapons is 23.45%/33.5%/43.55%/53.6%, Unless you prestige this perk or use a non detachable magazine weapon like the energy rifle, then it is recommended to use. The sniper now uses the M82, and the second sniper uses the M4. Hitting a zombie that is already leg broken will take away the old leg breaker and apply the new one, essentially refreshing the duration. It is recommended to avoid this perk for the reasons above. This and other perks that affect damage of gears does not increase the damage that comes from wither. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. Napalm, Bleed, and Poison are the only DoT effects. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. Ikea is the name in most simple to assemble furniture. It showed the names of perks rather than images. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). Normally without this perk you would briefly unequip your held weapon. Also I took the existing battle render from the base remake game. If you only apply the DoT once, then this perk will not actually increase your output, as the same damage is done over time, it just happens faster. Additionally weapons cool 30% faster. Increases your damage at high heat and increases your rate of fire at low heat. Deal extra damage on impact with launchers and gain increased velocity. Can potentially be used endgame if your team is able to kill the zombies that counter bait builds. Perk counter indicate how many escape attempts remaining. If you have multiple people using the refill variant of Heavy Sentry with this perk, it is quite powerful, but you will want someone to use. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). 84% chance if all 6 have lvl 4. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. Getting current weight over max weight slows you to a crawl and reduces your damage by 75% (possible with Career Mode). Using more than 1 causes the rest to give half as much. More useful in higher difficulties due to zombies having increased hp and decreased hit money gain. After the 5.4.0 update, this is the only perk to affect the reload speed of laser weapons, now known as heat weapons. GamesNando. Below is a list of all perks in The Final Stand 2. Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. This cap increases by 2 for each additional night. Additionally disables the ability to receive donations. This perk loses value on wave 30 if you already have the max amount of gear on the ground and in your inventory, but is very useful with gear otherwise. This was later changed in Patch 6.0 to 4%/8%/12%/16%. With 1 other yellow, you get 1.2 value of damage output at the cost of 2 perk slots, with a total value of 2.2, With 2 other yellows, you get 1.8 value of damage output from this at the cost of three perk slots, with a total value of 3.8, With 3 other yellows, you get 2.4 value of damage output from this at the cost of four perk slots, with a total value of 5.4. Only have one minigunner or the ammobox will die. The Cannon will attack more often and the pellets will travel farther and faster. A must have for shotgunners, as each shotgun pellet shot will also contribute to adding a vulnerability stack. Disables picking up deployed equipment. Note that if you do not join the game while it says you are #1 of last week, then you won't get permanent 9th slot. Otherwise, avoid this perk. A teammate must be present within a 32 stud radius for this to activate. The perk in question will gain a red border in the perks menu to indicate that it is locked. They are interacted with in the perks menu, which is found on the right side of the main menu. Your armour is converted into health and armour regen is converted into health regen. You can get gas can from 40 seconds to 56 seconds of duration with this. Increases your stamina regen and reduces the time it takes for your stamina to start regenerating after sprinting. Increases the duration of your stun effects. Effectively sprint speed is at 10%/20%/30%/40% when sprinting with a held weapon. Single shot firearms and firearms with low recoil that are not favorably accurate are recommended w/ this perk. Make sure to buy the scope so you get the full bonus. Life Infusion had a 60% chance to increase your max health at one point. Reduces the effectiveness of movement speed penalties. Leave a trail of flames while sprinting that will set enemies alight. Rifles do not lose the critical chance if they get an auto upgrade. Final Stand 2 Wiki is a FANDOM Games Community. You are ignored while being this far from another player in studs. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. Affects money gained from beating a wave as well. Increases your critical hit chance with single shot rifles. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. Best Western Rewards. This is also reduced on the M203 from overkill pack and ice rifle as those cannot ADS. Other players can see that players have prestiged by looking at their level. Never. Hip fire is firing without aiming down sights. Can make it rather difficult to gauge/know if you're taking lethal damage. The Portapack H1 for the Hack Rf one, a quick look, lets. At lvl 4, this perk makes you take 2x less ammo from the ammo box and interactions will be 2.6x faster. Reduce damage taken from explosions and damage over time effects. The True Heart title is earned by getting Snow White; The Bringer of Doom title is earned by getting Pure Red; The Realm Creator. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Not really good because you should only use one weapon. This does terrible damage against strong zombies, as wither is based on the max hp of a pale common zombie and things like berserker and boss have drastically more hp than a pale common. Going to the rooftop doesn't prevent you from getting targeted. It is highly recommended to fully upgrade perks to maximize their value in perk slots. Walk over a scavenger package to pick it up. When below 50% heat, you gain only the attack speed. Increases the amount of non-lethal money you gain. The third way is to do a Career Reset for $10,000,000 in Career Mode. Recommended for weapons with low accuracy and high recoil, like the. Missing the head will drain stacks. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Your equipment also recharges faster. Would not recommend it even for the Pacifist challenge. Your shots will gain more damage the further they travel. Accuracy gain% after bonuses is calculated by the formula. This is because the XP boost follows a convergent series, in which the boost constantly cuts in half, therefore making it so it'll infinitely shrink before ever making it past the 200% mark. Some zombies have resistance penetration. This was later changed to launchers only in patch 5.7.0. Blue Perks (Defensive) Blue perks that increases the player's damage resistance, health/ armor regen, and survivability. As a result, expect to be laughed at and/or votekicked by veterans of the game for using this perk as a safety net. This perk is locking, which means you would be stuck with it on wave 30. Overheating will trigger a fire nova, knocking back enemies and setting them alight. Gain resistance for every point of weight your held weapon has. While most snipers don't benefit from the range and accuracy bonus, the extra damage bonus compared to, You generally will not take damage while on the roof, meaning that, Launchers that would benefit from more range would like this perk, as it is a mix of damage and range unlike the.