If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Disabled more hello, goodbye, and combat lines. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Spell Enabling/Disabling voiced responses. - 130+ brand-new custom names for Serana to call you by! After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Serena Dialogue Add-on update Hey everyone! - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Alduin bug was fixed previously but delayed. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Changed the existing conditions for existing dialogue to make more sense. - You can now change how far or near you want Serana to travel along with you! - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. Spouse Merchant ability and daily gold. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - A Serana Teleport Spell. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - 10 brand-new custom conversations, tied to specific character names! - Minor subtitle tweaks for the Sorine scene triggers. Thanks to GuerillaTech for pointing them out! A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Did it for sure this time. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Additionally, Serana will not sneeze at all if she is still a vampire. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. Sometimes Serana may run off or her pathing may become wild. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - "House of Horrors" quest awareness. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Added Serana's brief commentary on Skyrim's factions. Improvements to overall commentary code. This has been fixed. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Fixes to some scripts for the Companions commentary. - Cure Dialogue Rewrite + Expansion. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. No need for patches :). She will then call the player by their custom name! Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. - The disclaimer message has been changed to a small notification on the top left of the screen. So telling her to be quiet should now actually do that, and not make her talk more instead. Serana asks to go on a date after confessing her love to the Dragonborn . - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Redone Crimson Blood armor dialogue patch. Will perhaps get to Volkihar Clan commentary later. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). Instead of appearing all at once, new dialogues would only appear after a previous one was completed. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. radiant conversation among others). You can check her out here! Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Pretty Huge Update! New quest-aware commentary, as well as dialogue for said armor. Now it shouldn't be delayed. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Fixed some redundant code. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. For now it's just about her dad but more topics to come for the next release. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! 3. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - The player will no longer be able to steal Serana's horse. A quest marker will be provided for where to go. This will be accessible through the Serana Menu. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Completely redid revoice implementation. - A whole lot more subtitle fixes. - SDA is now in a BSA! It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. I mean, why wouldn't Serana, a mage, have more to say about this place? If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! This mod is opted-in to receive Donation Points. . - Disabled another bloodcursed arrows topic that should have been disabled. Hey everyone! - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Removed temporary sound processing left from the CK. (This incorporates the Serana Hood Fix mod, along with modifications by me). Sneeze/Yawn toggle is now only available she's become cured. diventare la vostra anima gemella! - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Removed Serana finding a table option in drinking buddies since that was buggy. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - More post-quest dialogue after defeating Harkon. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. 4. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Added short conversation about Molag Baal. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Aligned and fuz'ed the proper voice files for each. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Revoiced reactions to lockpicking objects. Now they should act as regular 'hello' greetings. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Log in to view your list of favourite games. This has since been fixed. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Backend script and quest design improvements for Serana Romance 4-9. It's been improved on the technical level as well so there should be fewer bugs with it. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - Serana will no longer compliment your skills when she is in a dungeon. - Patch release. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Serana can now store items in a dedicated storage inventory without using or equipping them. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Whenever you mount your own horse, she will mount hers in turn. Just make sure you talk with her while in that same room, with that bed already rented. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". When both FG and OStim are installed, OStim takes precedence. This author has not provided any additional notes regarding file permissions. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! junctions that weren't previously there. - Removed script notification that SDA is not fully revoiced. Now Serana should never be lost again! - Fixed Serana saying "Lani" for the "Jon" Name. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. It should pop up now for those who have finished the Main Quest. - Added in teleportation to the Companions quest commentary. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Backend improvements with WhatsOnYourMind dialogue. - Some backend changes for the dialogue conditions of various dialogue. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Serana should now look more expressive. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE.

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