Finally, equipping the appropriately named Ribbon accessory also gives you the ability. In FFX-2 you can gain this powerful auto-ability a number of ways: All three of the Special Dresspheres come equipped with it, and it can be learned by the Mascot Dressphere also. Extends the time allotted for Trigger Happy to 2.2 seconds. Return to FFX-2 Main Page Return to FFExodus Main Page : Accessories Al Bhed Primers Bestiary Characters Dresspheres Garment Grids Items Mini-Games Story Spheres Doubles the effectiveness of recovery/attack items, as well as the AP, EXP, gil, and items earned after battle. However, all of the above can be learned by a White Mage, so personally, I wouldn't use these. There are actually dozens of Garment Grids in the game, not just the ones you start out with. Causes all physical attacks of the user to deal critical damage. Slowly regenerates HP while walking on the field. To change dresspheres, one must move from the current node to another on the grid, linking the two. If you get a PR 5. Allows damage dealt and user's max HP to exceed 9,999, to a maximum of 99,999. AP in FFX-2 are points you need to acquire abilities for your dresspheres. In the International and HD Remaster versions, Garment Grids can also be equipped by creatures, each bestowing a special ability or bonus. Grab the evasion song from songstress fairly early if you can. From the main menu, then select Equipment and a character. Here's a list of some boss battles and suggested Garment Grids. Reduces the MP cost of spells and techniques to 1. Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe. Entdecke Final Fantasy X-2 (Sony PlayStation 2 PS2, 2003) in groer Auswahl Vergleichen Angebote und Preise Online kaufen bei eBay Kostenlose Lieferung fr viele Artikel! And yet, using Trigger Happy with Yunas Gunner is allowing her to zip along. Cuts the time required for Ghiki to attack by half. Like the title says, are there any good guides on optimising the garment grid and which abilities to learn early on? After the battle with Nooj in the sealed cave in the Den of Woe. The Grids can hold several dresspheres, from two up to a lot more - for example, the Unerring Path Garment Grid only holds two dresspheres, and the Pride of the Sword holds six. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_X-2/Gameplay&oldid=905847. Things like break damage limit, MP cost 1, or auto-life, or immunity to status effects. Cuts the time to use Instinct techniques by 40%. I don't know how to use the triple AP because the few battles I've used it didn't seem to triple AP one bit. As a prize from Open Air inc. Manage all your favorite fandoms in one place! There are some Garment Grids that are Elemental, and allow the character to be immune (or even become an eater) of a certain element. All rights reserved. Make sure to keep . The first one, You have to, the second for the two grids, and the third for triple AP. Garment Grids are an important part of battle strategy and, when used properly, can really help your characters. Garment Grid - Healing Wind or Heart Reborn for Healers *can be any job Healer - Cure, cast to all Healer - Cure, cast to all Alchemist - Ether to one Healer AP Equipments Here are some items that can help you increase your AP gain: Key to Success - This accessory has certain conditions tied to it, which will be confusing to list here. All Romance Candidates in Harvestella and How to Marry Them (with pictures), Best JRPGs on Switch in 2022: 7 Best JRPGs to Play on Nintendo Switch, 9 Best JRPGs on Steam That Are Available at This Moment, Your move has no effect. As a White Mage, it would be a good idea to equip Yuna with something like the Seething Cauldron Garment Grid (which grants a bonus to Magic). Activating gates can add stat boosts or other effects for the duration of the battle. Enter the last dungeon through all enterences and continue to the Flower Meadow. Xbox Game Pass Is Having its Best Stretch Ever, Ultimate Hits: Final Fantasy X / X-2 Ultimate Box, The Simpsons Hit and Run Designer Wants to See a Remake - IGN Daily Fix. Final Fantasy X-2/Garment Grids Discussion Read From StrategyWiki, the video game walkthrough and strategy guide wiki < Final Fantasy X-2 Final Fantasy X-2 | Table of Contents | Gameplay | Walkthrough | Characters | Enemies | Dresspheres | Items and shops | Minigames Go to top Accessories | Garment Grids | Minigames Warrior: Even though Paine starts as a Warrior, put Yuna in Warrior mode instead (or as well). Each character is always equipped with one Grid, so it's worth giving them a boost by equipping one appropriate to their dresspheres, and also the battle they're in. As a prize from argent inc. you need PR level 5. Cuts the time required for Flurry to attack by 30%. Garment Grid Abilities Accessories Dresspheres Config Garment Grids and Dresspheres Final Fantasy X-2 uses a unique feature for character development and battle. sauce pizza and wine mac and cheese. When you want to learn more abilities with the songstress, you might want to use items and forget dancing for awhile. Remove ads and unlock special features, Strength +10, Magic +10, Defense +10, Magic Defense +10, Cuts the wait time for Black Magic by 30%, Removes half of the targets current HP (25% under Protect), Cuts the wait down by 30% on Instinct skills, Applies Haste, Protect, Shell, and Berserk to the party, 10 Strength-based magical attacks to the enemy party, Deals damage equal to that of Attack, plus the number of enemies youve killed, Damages the targets HP and MP, using that damage to heal those of the user, Your attacks will usually put the target to Sleep, Physically damages and Poisons the target, You absorb all Gravity-based fractional damage, Physically attacks the target and lowers their Magic Defense by one level (-1/12), Fully restores the targets HP (up to 9,999 without Break Damage Limit), The wielder is healed by all Fire-elemental damage, The target is revived from KO with 25% HP, You often get the first attack and avoid ambushes, Applies Haste (Agility x2) and Evasion +10 levels (Evasion +5/6) to the user, The wielder absorbs all Ice-elemental damage, Revives the target from KO with full HP (up to 9,999 without Break Damage Limit), Physically damages the target and nulls their stat buffs/debuffs, Extreme non-elemental magic damage to all enemies, The wielder is healed by Water-elemental attacks, You are unlikely to be ambushed, and often get the first attack, Physically damages and heavily Delays the target, Physically damages the enemy and cancels their charged-up attack (if any), The target is automatically revived from KO with 1/4 HP, Cures 1/4 of your max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless, You are not vulnerable at all to Sleep or Poison, Imbues Shell, halving your magical damage intake, Imbues Reflect, bounces magic that hits you to the other party (allies to enemies to allies), Physically damages the target and lowers their Magic by one level (-1/12), Boosts your Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6), Doubles your max HP (up to 9,999 without Break HP Limit, and 99,999 with), Your physical attacks are Fire-, Ice-, Lightning-, and Water-elemental, Your damage output can exceed 9,999, up to 99,999, The wielder is healed by Lightning-elemental attacks, You win double the normal items from battles, Attacks the target and also attempts to Steal an item, Physically damages the target and removes Protect, Shell, and Reflect, Recovers 5/8 of the partys HP and heals all ailments but KO/Doom, Physically damages the target and lowers their Defense by one level (-1/12), High Holy-elemental damage to a single target, Heal HP & MP whilst walking around in the field. Some Garment Grids allow the character to use various healing abilities, such as Healing Wind, Heart Reborn and Healing Light (use Life, Cure, Cura and Curaga), and Helios Guard, Selene Guard and Shining Mirror (use Protect, Shell and Reflect). Gives high priority to the character at the start of battle, regardless of ambush rates. Once a Garment Grid is fully loaded, press to access the spherechange menu, then press . Equip Yuna as a White Mage, e.g., the healer. 4. Allows max HP to exceed 9,999, to a maximum of 99,999. Free shipping for many products! While Final Fantasy X-2 doesn t have an open world for players to explore since it still uses the same engine and assets from the original, the game is more open and . Cuts the time to cast Black Magic by 40%. Garment Grid does not matter in this battle if your HP is higher than 4,581 for each Dark Knight. Each Dressphere has it's own idividual abilities and by using these abilties, defeating opponents and by using items you can collect ability points (AP). All Garment Grids and Dresspheres explained and much more! There are many Garment Grids available in the game, and most have either an increased ability when you move from one dress sphere to another during battle through a "gate". Increases chance of party getting First Strike. He is summoned by belgemine as a means to train yuna in her battle against sin, and is also fought inside sin as part of the final battles. To change dresspheres, one must move from the current node to another on the grid, linking the two. Have the characters you are grinding AP use potions over and over. Help support our channel and vids by clicking the Like button!Hit the. Check out KADFC's guide on it in Gamefaqs for a primer, and also FFX-2's items, accessories, garment grids and dresspheres in Final Fantasy Fandom to know what effects they have and how many accessories and items needed for certain spells and auto-abilities. The world of Spira may have changed, but we are with you every step of the way! For whatever reason, one cast gives you max evasion buff instead of 1 at a time (same goes for the accuracy song). Colored gates between nodes are activated by passing through them. Garment Grids are then equipped by a character. Pray and Vigor are performed instantaneously. Ability Points (AP) is collected during battle that go toward these skills. 2. Certain abilities come into effect by activating specific gates, but they are never required to be activated in a specific order. Completely traveling through all gates (they will turn blue after they are traveled) may also award a character with a skill and the ability to use their special dressphere.

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