Tekken 3 move list. Keep in mind its high though, but the step possibilities on block as well as the threat of the rest of the string really helps establish priority. Press + ++++++++these buttons one by one to apply the 10-hit combo of King. Dude just go to move set and look for if . If you do a combo, and manage to carry to the wall so they hit it with their back (not the side), your opponent will fall on their butt and slide on to their back, whether you hit them or not. Nobody can react that fast right? Her wall carry is truly impressive, and if you end your wall combo with ivory cutter (1+4) you force them to get up at the peril of eating db3s for staying down, and when they stand you can mix them up or start applying ss1. Natural combo = if something is a natural combo, it means the follow up hit or hits is guaranteed if the first hit lands, otherwise an opponent can block later hits even if they were hit by the first part. That being said you will often get players to freeze when ss1 setups go through. Eye Blast. A 5 frame move is twice as fast as a 10 frame move for instance (relativizing made easy). Total Damage: By applying this combo, the opponent will deal with 107 damage points. Hold right arrow key with cross and round buttons. Df12, b222 are obvious transitions with poor-ish frames, and d41 is fast move to transition with but with god awful frames (like -5). You can cancel a side step into jabs instead of a SS1 if you hold forward as you step, so you can do: 12 side step right for a SS1b, cancel hayashida with up, hold forward and do 12 into side step right, repeat in a loop. Frames = the game runs at 60 frames per second, so you can count frames as the smallest divisible unit of time, instead of seconds. Instead, let movement, side steps and specific tools become your offense. It completely depends on you whether you want to launch an opponent for a juggle after blocking a Low attack or go with a Low Parry. Just press the right up arrow key with pink and green buttons. In return for the short range the initial grab is completely unbreakable. Press +++++++++these buttons one by one to apply the 10-hit combo of Nina. Nina has a couple of unique and discrete stances she can access. And while her launchers vs crouchers are otherwise unsafe (or in the case of uf1, super slow), you dont want to sit there and eat a uf21 or db3+4 for no reason. 0 coins. Finally, if you hold f, you will perform a kip-up but try to avoid it. The exception is 124 which is actually ok, despite being a high it can cover a bit for hasty opponents who try to CH you afterwards. Look at your d-pad or a joystick and imagine that you are doing a motion which covers a quadrant of the directions in a circular progression. Press ++++square two times with the right arrow key and square and triangle button. Every character has a few attacks called Homing Attacks that are impossible to sidestep. Aside from the quick thinking and crisp directional execution you need to do this, ss1 puts out a decent amount of push back on block. The first 2 hits jail on counter hit, and if the 2nd hit is not ducked its extremely difficult to step the 3rd (but if they can, they will often launch you for finishing the string). Sidesteps, backdash are your friends. At advanced levels, Bryan's unblockable Taunt Jet Uppercut is an . Use this combination to apply the special move of Hwoarang. Xbox Live Lunar New Year Sale Includes Some Fighting Games Discounts, What DF Happened Last Week? Counter hit (CH) = if you hit your opponent as his attack is coming out, effectively interrupting him, this is called a counter hit. You spin the dpad/stick until he counts to 5 I think, and then press 1. Walls in Tekken 7 add additional damage to a combo and allow you to add in additional attacks. Use this combination to apply the rage arts move of akuma. 0 coins. Pressing and holding d will let you crouch and most of the moves in this state are low. Press +++++++++these buttons one by one to apply the 10-hit combo of Paul. F214: This move has decent range, and if any part hits on counter you can start a combo guaranteed for 70+ damage. Total Damage: By applying this combo, the opponent will deal with 100 damage points. Yes, you can even do the WS move tricks by doing ss1~forward, releasing the f to get stuff like ws1. Press +right arrow key two times with triangle and cross button at the same time to trigger the half health move of Eddy. All trademarks are property of their respective owners in the US and other countries. Advertisement Coins. The rage art combo declines the attack of the opponent and provides him with a heavy amount of damage instantly. Firstly, if they dont hold back, there is no means to get up in time to avoid a db3, since they are head towards you facing down. Allows additional hits if you dash up afterwards. D41 is a fantastic defensive move if you are overwhelmed, it comes out super fast and beats highs so dont hesitate to spam it at this rank. While unblockable, these attacks are not hard to sidestep. If point blank is where she gets to use most of her move list, the wall is where she becomes a legitimately scary character. This material was created with the support of our Patrons. Up close, use jabs and df1 to lock down. Can think of it like a budget snake edge, but is much harder to react to since its a tiny bit faster, making it viable to use even at high level. Tekken 7. Use this combination to apply the rage arts move of kazuma. WS = while standing, this is a state where you are rising from crouch and have a window to do unique attacks. 1 Staples; 2 Punishment List; 3 Notable Moves; . 10-hit Combos. On open ground for maximum damage, and in the case of walled stages doing post tailspin ws1s. With the decent frames and poke moves Nina can do, its easy to cage your opponent at the wall. Feel free to use it at random when CH fishing, but beware that its not safe to whiff and kind of clunky in general. Check the combo link below to choose some launchers and follow ups of your level, with damage value comparisons, as well as execution explanations at the bottom. Punish this hard. Lows that give + frames on hit (like Ninas db3 which leaves her +3) are super valuable as well, since you get to keep your turn even after subverting a standing guard. For instance, if you manage to whiff Laws 1, 2 by crouching as Jack-7, you should easily punish it with your WS + 1 with a quick follow-up combo. Share Press +right arrow key with triangle and cross button at the same time to trigger the half health move of Leo. Qcf1: This thing yields great CH combos, leaves at +1 on block and is invisibly fast while having great range. Unblockable Attack; 10 Hit Combo; Rage; Rage Art; Rage Drive; Mini Games. Press +down and right arrow keys with square and triangle buttons. You are dead as hell if its blocked or stepped, which it can be very easily if overused, however it leaves you with frame advantage that varies between 0 to extremely + based on how far you are. Total Damage: By applying this combo, the opponent will deal with 0 damage points. For this the ss1 doesnt have to be in range of the opponent. . One thing to note is that if the wall is at an angle behind the opponent they will often slide past the wall with this grab rather than smacking it directly, despite the throws great range. Press +down arrow key with cross and round button at the same time to trigger the half health move of lee. Use this combination to apply the rage arts move of law. Use this combination to apply the rage arts move of bryan. You can also sidestep some attacks and follow-up with your own attacks. Also, remember that you can extend the range of the throw by holding forward before performing the grab, but this extends the window with which your opponent can spot and break the grab, and makes the grab itself a bit slower. This combination will trigger the KO move of Yoshimitsu. Nevertheless, Steve Tekken 7's edition is a little bit different fighter than in the beginning. This really defines the difference between a basic Nina and a Nina which can go toe to toe with high level players. You have very few good followups if blocked at -5 frames, but its a good way to simultaneously close distance while throwing out a hitbox. This move is very interesting and easy to apply. This is also useful for combos, as mentioned in the combo thread link. You cant move just like in jail. Uf1+2 is ideal from here, since it can be performed from crouch, as well as any of your ws or crouched options. D, DF4: Another ducking low, this will knock down and can effectively reset the situation. Anything which leaves the opponent with their head directly towards you or sideways with their chest down on the ground can let you hit the opponent with stuff. You arent obligated to attack out of side step, you can safely block instead. This mid, nigh-unbreakable throw deals little damage but follows up with a guaranteed mixup situation, and is one of the most spammable moves in the game. Espaol - Latinoamrica (Spanish - Latin America). You only need to complete the story mode on any difficulty to unlock them and there is no fight money cost. If the above notations are in capital, it means that you have to hold the input. A successful 10 hit combo will immensely decrease the health bar of the opponent, even drop it to less than half. That being said, this will still win you many rounds in green ranks so dont avoid using them entirely. press +down arrow key with round and cross buttons. D343: The initial low hit ducks highs pretty quickly. Tekken 7. The grab animation is different (her hands are oriented differently) between her command and normal throws, which can que experienced players to break the specific throw, but this isnt a concern till higher ranks. Lars Alexandersson/Tekken 7 Movelist. Use this combination to apply the special move of Jack-7. You can also execute them with f + 1 + 3 and f + 2 + 4 but they become a tad slower. 1:20. Ninas B222 is a natural combo for the first 2 hits, but requires a counter hit on the initial hit for the third to be guaranteed, so we can say the third hit is a NCC. It comes out in 12 frames and ducks highs almost instantly, making it basically immune to jabs. FF3 crotch shot that bitch from practically any distance for 19 damage. For 2+3, I recommend binding that to L1 or something if you are on controller, you should bind R1 and R2 to 1+2 and 3+4 as well, this will make doing a lot of moves way easier (such as ws1, 1+2). press this combination with double right arrows and green button and then press the down key with pink and green buttons. Every fantasy RPG fan's dream will always be to customize epic knightly adventures. The 10 hit combo is associated with almost all the fighters in Tekken 7. Your alternatives then really become manual ss1 and 12 ss1. However, it doesnt jail between hits and you will eat damage against people who are good enough to crouch in between. Generally, an attack that is -10 frames on block is punishable with a quick 1, 2. At -10 you can get jabbed, at -15 you can get launched without possibility of guard if your opponent capitalizes instantly. Press +right arrow key two times with round and cross button at the same time to trigger the half health move of Paul. Qcf1 will not start a combo if they dont break it though, hence the quandary. Careful though, this move is still a high and is slower if you wait on the 1 input. The ~ means that an input quickly follows a previous input. You can also use it to catch them as they approach you. You can delay the 1 input to make her forward shift give more range. This means you are trapping your opponent mentally even more so than you suppress them with good frames. Ducking up close is very safe vs Nina (as far as tekken goes). For instance, you will . A simple approach might be to repeatedly do what works in till you win, but this can be counterproductive in the long run since it will cost you looking for alternate approaches to certain situations, rendering you helpless when you encounter certain obstacles and stunting your growth and tactical variety. You can even go for a b1+4 which will catch them if they get up for a full 60+ damage combo. Press + . Following a run-up, you can execute a dive by pressing 1 + 2, a slide by pressing 4, an automatic tackle, a slash kick, or an unblockable shoulder ram. Otherwise go ham when it calls for it. Dash df+1+2, dck1, df+1,2,1~B FLK, dck f+2 S! Its a high low high, so its functionally a medium speed low if you notice the high as a precursor to the 2nd hit. Press this combination to apply this secret move called Triple Fang just Frame on your opponent. It has massive range, and can beat whatever the opponent tends to throw out. Tekken 7 Character Galleries; Tekken Tag Tournament . For instance, moves like df32 can make Nina look a lot better at controlling space than she actually is, because you wont expect a move like that to be vulnerable to duck on the second hit. Her 1+3 throw leaves the opponent back turned with a very small window to hit them. Not as much as miguels but still a lot. And as a hail mary instead of low parry, if you have a sliver of life left and are expecting the low kick, throw this out to jump it. Avatar: The Way of Water Holds Off an Impressive $30.2 Million Debut by M3GAN, How to Build a Decoder in Minecraft (Ft. WildEngineering), New Pokemon in Scarlet and Violet (Gen 9). Many characters have similar frames from these same moves, but this makes her better at quick checks than most because she can use these a bit more reliably that most. Use this combination to apply the rage arts move of steve. Use it in the open as a bludgeon with the pushback and df transition to get their back to the wall and start frame traps. One of the most underrated things is just using the first hit as one of her better ranged pokes. Df32: Mid high NC with good damage and + on block with possible transitions. Also Drag, his unblockable sways back and eats jabs like a bitch. 30 Damage. up back. Its not bad damage on normal hit too. Total Damage: By applying this combo, the opponent will deal with 99 damage points. Apply summon charge action by using this combination. Learn a basic combo off df2. Press and hold + left and bottom arrow keys with square and triangle buttons. Keep in mind, if you do a combo, and then use this move for the wall, and attempt to sidestep and push them onto another wall or extend the combo with a fancy situational carry, you still have the level of pushback for every hit youd have on combo of this length (8+ hits), which means even a single jab on their side will send them flying far in the opposite direction. Unblockable Attack; 10 Hit Combo; Rage; Rage Art; Rage Drive; Mini Games. A natural combo always jails on hit. Since walking is slow, you can double-tap f or b to dash towards or away from an opponent. You can even wait a second before doing it to spook them into attacking after a pause. Nina has 2 reversals, b1+3 and b2+4. While it is safe, skilled opponents can easily punish it. Another example is her running 1+2, which crushes lows at certain points in its animation. To apply combo, it requires from you to press this combination then wait till animation finishes and press plus these buttons together. Use this combination to apply the rage arts move of Lars. Press +left arrow key with triangle and cross buttons. The problem is the last hit is a high, and since the string is 3 hits your opponent has time to predict the high ender and crouch on reaction. But keep in mind that if you want to maximize her against solid opponents you need to rely on less attacking, more safe decision making, better movement and spacing, as well as a good deal of character matchup knowledge. Press[ ] these buttons one by one to apply the 10-hit combo of STEVE FOx. Use this combination to apply this special move of Nina. She is only -1 on block off the first hit, and -3 with df12 on block (which is also a natural combo for good damage). Lei Wulong/Tekken 7 Movelist. Finally, there is the introduction of Screw Attacks but more information on it is provided under the Combos Section below. QCF2 tell that bitch to stfu for 20 damage and flip them on their chest head towards you, making life even harder with potential f1+2s, ff3 and db3s for a wakeup breakfast near the wall if they dont tech. Press this combination and right arrow keys + square and triangle buttons. i14 and -10 on block, although difficult to react to quickly enough to punish. Frames, inputs, damage numbers, all there for you. Rage drive is much better for comebacks however, and is far more versatile. You don't need to finish the epilogue or special chapters to be able to play character stories, but you do need to finish the main chapters beforehand. Press +left arrow key two times with square and triangle button at the same time to trigger the half health move of Bob. Finally, Special Throws are the ones that do not come under above categories. Press +left arrow key with square and triangle button. Press square and triangle buttons at the same time. The primary objective with Ninas combos is not so much damage, but wall carry. Tekken 7 Beginners Guide. Remember that this secret move will only work against female characters except leo.
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